Earlier today, Ubisoft sent out a promotional email for the upcoming Division 2 Private Beta.
The email’s subject read “Come see what a real government shutdown looks like in the private beta.” Within an hour, Ubisoft sent out an email apology.
“A marketing email promoting Tom Clancy’s The Division 2 was sent in error today,” it read. “This was a grave breakdown in process and we apologise for this error and the offensive subject line of the email. We recognise the very real impact of the United States government shutdown on thousands of people and did not intend to make light of the situation.”
The Division 2 launches on March 15 for PlayStation 4, Xbox One, and PC. The Private Beta begins on February 7. Are you looking forward to The Division 2? Be sure to let us know down below, and follow us on Twitter for quick and easy updates.
Fallout 76 was easily the biggest letdown of last year. Critics hated it, and we weren’t too fond of it either, criticizing its lack of sorely needed direction as well as the technical faults under the hood.
One of many criticisms of Fallout 76 at launch was the weight of bobby pins. Bobby pins in Fallout are really handy. They unlock locked doors and safes that contain precious loot, caps, and stimpaks. Nobody’s ever upset if they search a container and find bobby pins. It helps that they’re incredibly light, too, only weighing in at 0.001 pounds. Or at least, they should weigh that much.
At launch, bobby pins originally weighed a ridiculous 0.1 pounds, which adds up when players are carrying around 50+ bobby pins. Bethesda patched the game to fix the weight of the bobby pins, among other things, a while ago, but after yesterday’s Patch 5, bobby pins are a lot heavier again. Another glitch where enemies take no damage from attacks has seemingly returned as well. Not only that, but some posts on the game’s subreddit have pointed out that item duplication has returned, and there are a bevy of new listings on Ebay for rare duplicated items. Certain perk cards like Demolition Expert were also nerfed, and some players who have invested heavily in these skills feel like they’re at a disadvantage. Overall, people aren’t too pleased with this new update.
While the weight of bobby pins isn’t exactly game-breaking, it’s a small misstep following a long series of blunders that doesn’t look to be ending anytime soon. Yes, as games get larger and more complicated, bugs are to be expected, but Fallout 76’s especially troubled development seems like some kind of cruel joke. People with higher framerates could move at super speed, power armor turned players into hulking, naked monsters, players found a developer room containing a multitude of items, and now the latest patch undid some of the fixes of the last patch.
It’s never good news with Fallout 76, is it?
What are your thoughts on the many missteps with Fallout 76? Is the game too far gone, or is there still a chance to save its reputation? Be sure to let us know down below, and follow us on Twitter for quick and easy updates.
After spending a weekend with Resident Evil 2, I can’t stop thinking about it. I still see the dark corridors of the Raccoon City Police Department when I close my eyes, I hear Mr X’s thudding footsteps when it gets too quiet, and I’m worrying about inventory management when I’m getting my things ready for class in the morning. Resident Evil 2 is chilling, Resident Evil 2 is oppressive, and Resident Evil 2 is fantastic.
It’s no secret that Resident Evil lost its way after the release of Resident Evil 4. After the mediocre Resident Evil 5 and blunders like Resident Evil 6 and Operation Raccoon City, it seemed like the franchise would never return to its survival horror roots. But then Capcom surprised everyone with the reveal of Resident Evil 7, which turned out to be a brilliant return to form for the series. After the buzz surrounding 7 died down, though, people started wondering “whatever happened to that remake of Resident Evil 2 they announced a couple years ago?”
Resident Evil 2 originally launched back in 1999 for the PlayStation, and now, two full decades and three whole PlayStations later, Resident Evil 2’s remake is out for PS4, Xbox One, and PC. The remake is virtually unrecognizable from the original. Fixed camera angles are ditched in favor of a third person perspective, the game is a lot darker, and it looks a whole lot better. The game is changed so drastically that it’s less of a remake like the first game got, but more of a complete reimagining. Despite all these changes, Resident Evil 2 still maintains the soul of the original. This is how a remake should be done. This is the standard by which all other remakes should be judged. Speaking in terms of modernizing a classic while still maintaining the feel of the original, Resident Evil 2 might just be the greatest remake of all time.
When you start Resident Evil 2 for the first time, you’ll be presented with a choice. Do you want to play as rookie cop Leon Kennedy or college student Claire Redfield? This choice is more significant than you might think. Like the original, the remake of Resident Evil 2 features an A scenario and a B scenario. Leon and Claire get split up very early in the story, and you’ll only get to see what happens to the character you chose. Once you finish the story with that character, you can start the B scenario, or “2nd run” as the remake calls it, and see what the other character was up to the whole time, complete with remixed areas, different enemy placements, and an overall more challenging playthrough. Completing the 2nd run lets you see the true ending and fight the real final boss. I started off with Leon, and once I rolled credits I started the 2nd run with Claire.
Leon is a rookie cop waiting to start his first day, but he hasn’t heard from the Raccoon City PD, so he heads to the station himself to see what’s going on. The voice acting isn’t spectacular. Leon sounds like an idiot most of the time, but it’s almost charming in a way. Claire’s performance is a bit better, but not by much. Her story, however, isn’t as interesting as Leon’s, but neither story is particularly riveting. Even though they aren’t written particularly well, I still found myself attached to both Leon and Claire because of the way they react to their surroundings. When a zombie gets back up or there’s a particularly gory corpse, Leon or Claire will let out an “oh shit” or “oh my god”. Most of the time their comments would mimic mine. One time I was running from a group of enemies only to enter a room filled with more, and Leon said “are you kidding me?” I felt for Leon. Our frustration was mutual. It’s little character moments like these that really make both protagonists feel human. My favorite moments with Leon and Claire weren’t in cutscenes, but tense gameplay situations where I knew we were feeling the exact same things.
And the gameplay is tense. Like classic Resident Evil games, ammo is scarce, and choosing when to fight is more important than how you fight. Zombies don’t die either, not unless you completely destroy the head, which takes a lot of bullets (which you don’t have) or a well-timed shotgun blast (which you should save for stronger enemies). Ideally you just want to shoot them enough until they fall down so you can get by. Ammo conservation and item management are key components of the game here, just like the original. The game is at its best when you can count your remaining bullets on one hand and you’re a long way from a safe room. The survival in survival horror is emphasized in Resident Evil 2. The horror doesn’t necessarily come from the monsters, but rather the harsh and oppressive atmosphere the game creates.
There’s still some traditional horror, though. For starters, the game is really dark. I’m talking pitch black here. Unless your flashlight is pointed directly at it, you can’t see it. It’s a clever way to recreate the limited visibility that came with fixed camera angles, and the lighting (or lack thereof) is incredibly atmospheric. You have to check the floor for any zombies laying around, and you have to check the walls and ceilings for lickers. There’s also an extremely detailed gore system. Jaws will come loose from faces, intestines will spill out of stomachs, and torsos will be ripped from legs. It’s disgustingly beautiful, and the incredibly detailed bodies strewn about RPD in the pale moonlight are mesmerizing in a messed up sort of way.
All of this is accompanied by excellent sound design. Music is seldom used in Resident Evil 2, save for the first time you enter a new area or a save room. Most of the time it’s eerily silent. You hear your footsteps echo through empty hallways, followed by distant groans of the undead. Rain and wind blowing in from broken windows create unsettling howls. The sounds in this game draw you into the nightmare, leaving you alone in deafening silence until you stumble across something, or something stumbles across you.
Sound also plays a big role in the game-wide cat and mouse game between you and Mr. X. While he only appeared in the B scenario in the original, Mr. X is present throughout the entirety of the remake. While you’re exploring RPD searching for items to solve puzzles, he’s exploring RPD searching for you. His footsteps are very loud and you can hear them rooms over. As you play Resident Evil 2, you’ll get more and more acquainted with the thud of his boots. Mr. X is relentless in chasing you, crashing through walls, lifting huge debris, and even following you into some areas you thought were safe like the RPD main hall. Some of my scariest moments with this game were with Mr. X, holding my breath and praying he walks by the room I’m hiding in, or trying to complete time sensitive actions knowing he’s just one room over.
Sometimes, though, Mr. X goes from frightening to frustrating very fast. Resident Evil 2 likes to throw him at you when you need to take time to be stationary and perform an action, like lifting a heavy object. At times like those, it felt less like I was evading a ruthless hunter and more like I was taking advantage of its somewhat limited AI to lure it away so I could move a bookshelf. Resident Evil 2 has a handful of moments that disrupt the pacing throughout both campaigns, but they’re small hiccups in the greater scheme of things.
After finishing the 2nd run, you’ll unlock the Fourth Survivor, an extra mode that tasks you with navigating through a challenging gauntlet of enemies with very limited resources. Once you clear Fourth Survivor (which is easier said than done), you’ll unlock the Tofu Survivor mode, which is essentially the same as Fourth Survivor except you play as Tofu and you only have a knife, so it’s much, much harder. There are also three bonus stories called Ghost Survivors releasing next month, so there’s plenty of Resident Evil 2 to go around
Resident Evil 2 is not simply an incredible remake of a classic horror game. It’s able to stand on its own and and adopt its own identity while still remaining true to the original. It takes the ideas first employed 20 years ago and molds them into a game that feels like it could’ve come out today. Resident Evil 2’s haunting atmosphere, stellar presentation, and wealth of content make it not only the best in the series, but one of the best survival horror games ever made.
Second Dinner, a new studio founded by former Hearthstone developers, has announced that it’s working on a new Marvel game.
The studio recently received $30 million in funding from Chinese company NetEase, allowing the team to expand beyond its five initial members and open an office in Irvine, California. NetEase operates local versions of Blizzard games in China.
Details are scarce, but job listings share a little insight into what the team’s vision for the game is. “We think there’s a huge opportunity to make deep, satisfying games that are optimized for mobile, and we’re currently working on a game that we’re really excited about.”
“We’ve been working on, I think, a sick Marvel game for about six months,” CCO Ben Brode said in an announcement video. “We’re doing a prototype and starting playtesting. I think it’s super fun.”
The future is looking bright for Marvel Games. Crystal Dynamics, developers of the Tomb Raider reboot series, is hard at work on an Avengers game. Eidos Montreal, the team behind Deus Ex, is reportedly working on a Guardians of the Galaxy game while also helping out with the Avengers Project. Also, Marvel Ultimate Alliance 3 is being developed by Team Ninja exclusively for Nintendo Switch. There’s a lot of Marvel on the horizon, and if the recent Spider-Man game is anything to go by, there won’t be a shortage of quality superhero games anytime soon.
Six brand new games are being added to the Xbox Game Pass collection this month.
Before we get into the six new titles, it’s important to mention December’s late arrivals. Life is Strange’s entire first season was added to Game Pass on the 20th, and the prequel, Life is Strange: Before the Storm, was added one week later on the 27th. After you finish up both of those, which are excellent, by the way, you can appreciate one of January’s new additions a little more.
Life is Strange 2 Episode 1 hits Xbox Game Pass tomorrow, January 3, and episodes 2-5 will be added to Game Pass when they launch, making the entire Life is Strange series available on the service.
Alongside Life is Strange 2 are online multiplayer dinosaur survival game Ark: Survival Evolved and Farming Simulator 17, which is pretty self-explanatory. These arrive on January 3.
The week of January 7 brings online martial arts RPG Absolver to the service, with the explosive Just Cause 3 and brand new team-based shooter Aftercharge following on January 10.
Xbox Game Pass is currently available for $1 for your first month and features instant access to a library of over 100 games, including every Microsoft first party title, like the incredible Forza Horizon 4, Halo Master Chief Collection, and the upcoming Gears 5 and Crackdown 3.
Will you be playing anything on Game Pass this month? Be sure to let us know down below, and stay tuned to Circle Square Games for all things Xbox.
2018 was a standout year for gaming. AAA games are in an incredible place right now (for the most part, Todd Howard is still on time out), there was a surplus of phenomenal indies like Celeste and The Messenger, and the industry is holding its breath waiting to see what new hardware awaits us in the coming years.
But now it’s 2019, so naturally, none of that matters anymore. What does matter are the games, and there sure are a lot of them, so without further ado, here are the most noteworthy titles releasing in the next 12 months.
Life is Strange 2
Dontnod’s Life is Strange is widely regarded as one of the best episodic games ever, and its sequel is already off to a strong start, arguably a stronger start than its predecessor. Life is Strange 2 is, at least for now, unrelated to the first, so feel free to jump right in. The first episode is already available, and and the next four will be released over the year. It’s a touching story about two young Hispanic brothers on the run, and it doesn’t stray from political themes. It’s a complex story that we don’t often see in video games, and this is sure to be one people will be talking about more and more as the story progresses.
Resident Evil 2
Originally announced back in 2015, the remake of survival horror masterpiece Resident Evil 2 is long overdue. Capcom has undergone a resurgence over the last two years, revitalizing and reinventing each of its key franchises. Resident Evil 7 brought the series back to its roots after the questionable 5 and 6, Monster Hunter World brought the niche series to consoles and it exploded in popularity, Mega Man 11 was a return to form for the Blue Bomber, and Devil May Cry is finally back. Capcom has proven to the world that it knows what it’s doing again, and everything they’ve shown of Resident Evil 2 looks amazing. The aesthetics, gameplay, and sound are all top notch, and that, on top of the already phenomenal source material, makes this one a surefire hit.
Kingdom Hearts 3
Kingdom Hearts 2 was released in 2006. Now, 13 years later, Kingdom Hearts 3 is finally upon us. There have been Kingdom Hearts game since 2, but they’ve seemed to cover every number but 3. 358/2, 1.5, 2.5, 1.5+2.5, 2.8 Final Chapter Prologue, and even 0.2 Birth by Sleep – A Fragmentary Passage, whatever that means. All jokes aside, Kingdom Hearts 3 is real, and it feels good to have a Kingdom Hearts game that doesn’t feel like studying for a calculus exam.
Ace Combat 7: Skies Unknown
Ace Combat games have a small but extremely devoted fanbase. They’re fun arcade air combat games with surprisingly interesting stories and great soundtracks. Essentially, they’re Metal Gear Solid with planes. If that doesn’t sell you on Ace Combat, nothing will. Pre-ordering Ace Combat 7 gets you a digital copy of Ace Combat 5 on PS4 or Ace Combat 6 on Xbox One. There’s also a VR mode for all you PSVR owners out there.
The poster child of development hell is finally releasing in February. Announced in 2014 and originally set to release in 2016, Crackdown 3 will finally be in the hands of Xbox gamers on February 15. This entry focuses on destruction on such a large scale that it uses Microsoft Azure cloud computing to make sure everything is destructible. It’s also got Terry Crews, if that’s your thing.
Far Cry New Dawn
Every Far Cry since 3 has come with a spin-off following it the next year that reuses assets and the general layout of the map but with a drastically different theme. Blood Dragon followed Far Cry 3, Primal followed Far Cry 4, and now New Dawn is following Far Cry 5. New Dawn is different in that it is a direct sequel to Far Cry 5, and the game’s existence itself is also a massive spoiler, not that Far Cry 5’s narrative was anything to write home about. New Dawn probably won’t have an award winning plot either, but the shooting will be solid, the setting is gorgeous, and there are moss covered bison and deer with scarlet red antlers. It’s dumb fun, but it’s good fun.
After two linear entries, the incredibly atmospheric post-apocalyptic Metro franchise is going open world. Metro games have a way of pulling you into their world, making you use a compass and lighter to navigate and having your gas mask crack and get dirty. Bullets are scarce, and mutants roam the outside world, so people spend most of their time underground in the metro. Venturing outside was always a tense moment in previous Metro games, but more open environments will require planning and vigilance even more so than before.
Bioware’s Iron Man Meets Destiny Looting Extravaganza, more commonly known as Anthem, was initially brushed off by many upon its initial reveal as a shameless cash grab orchestrated by EA to get a slice of the Destiny pie, but the more they show of the game, the more unique and inspired it looks. Bioware’s narrative prowess began to show itself more and more, especially in later trailers and the showing at The Game Awards, and now Anthem is shaping up to be not as big a disappointment as people thought it’d be. Of course, nothing is certain until launch, but Anthem went from Destiny clone to its own thing that could actually hold its own against today’s multiplayer offerings.
A Square Enix mech game wouldn’t garner that much attention under normal circumstances, but this is part survival shooter, part mech game, and the team behind it is incredibly talented. Toshifumi Nabeshima, director of Armored Core, Takayuki Yanase, designer of mechs featured in Mobile Suit Gundam and Xenoblade Chronicles X, and Yoji Shinkawa, character designer of the Metal Gear series are all working together on Left Alive. An all star team working with a completely original IP, there’s definitely a lot of potential here.
Devil May Cry 5
After the solid but bland reboot, Devil May Cry is finally back with a new mainline entry. It’s been a full decade since Devil May Cry 4, and it feels good to be racking up stylish combos again. The Devil Breaker system’s disposable arms spice up the gameplay and add a layer of strategy to the combat in which arms you bring with you and which you destroy. A fluid combat system, awesome music, and charming characters make Devil May Cry 5 a must play in 2019. There’s a demo out on Xbox One right now, so be sure to take a break from Forza Horizon 4 and go check that out.
The Division 2
While The Division wasn’t the tactical team-based experience many wanted it to be, it was a solid RPG shooter with interesting ideas like the dark zone that ultimately didn’t pan out in quite the way the developers intended. However, like Ubisoft’s other titles, The Division wasn’t abandoned, and it was elevated to a truly great co-op RPG shooter with an interesting story and a remarkably detailed world that was a joy to explore. The Division 2 looks to be starting off right at the level of quality The Division 1 ended on, and numerous quality of life changes like reducing the sponginess of certain enemies makes The Division 2 a joy to play, and a game you definitely shouldn’t skip.
Sekiro: Shadows Die Twice
From Software, creators of the Dark Souls franchise and Bloodborne, is one of the most talented studios in the industry. Now that Souls is over, From has the freedom to pursue a new IP and free themselves from the formula they’ve used since 2009. The result is Sekiro, a game that looks faster and more fluid than Souls with a focus on stealth, aerial combat, and free-flowing fighting. There’s also a grappling hook, which is a huge plus.
Mortal Kombat 11
There’s not much that needs to be said about this one. Mortal Kombat X was almost four years ago now, and people are hungry for a new Mortal Kombat. A surprise reveal at The Game Awards showed that Mortal Kombat 11 was happening, and very soon. The game is scheduled for April, launching day and date on the Switch, too. It appears classic characters will be a focus for this entry, and character customization will be included as well. More Mortal Kombat 11 news will come at the game’s full reveal event, but as it stands right now, Mortal Kombat 11 is shaping up to be a solid new entry in the series.
There’s not a lot of buzz around Days Gone. Since its reveal, it’s been written off as generic, forgettable zombie stuff by pretty much everyone, but as more and more people have been getting their hands on it, public perception is starting to change, but just barely. The gameplay is where this game shines. Maintaining the bike, scrounging for gas and supplies, and circumventing the truly massive crowds of freakers (the developers are very adamant about not calling them zombies) are the bread and butter of Days Gone, and while there is no shortage of open world zombie games, there hasn’t really been a high budget, quality, AAA open world zombie survival game other than maybe Dying Light, but Days Gone and Dying Light are aiming for completely different experiences. People love to be critical of Days Gone, and the marketing and demos of this game really haven’t helped its case, but just give Days Gone a chance. There are zombie bears, man. Sorry, freaker bears.
Nobody asked for Rage 2. Nobody wanted Rage 2. Rage was good, but forgettable, and it seemed like the only color that game knew existed was brown. It also came out 7 years ago, so the sequel window passed a while ago. However, Rage 2 looks awesome. It’s almost unrecognizable when compared to its predecessor. Much like Far Cry New Dawn, there’s color everywhere, and the game is practically bleeding character. The shooting looks wonderfully satisfying and the new movement amplifying abilities look to complement that perfectly. The development team is also perfect for this kind of game. The minds behind Mad Max and Just Cause teaming up with the creators of Doom to create an open world shooter with lots of driving and destruction? How did someone not think of this sooner?
Crash Team Racing Nitro-Fueled
After the success of the Crash Bandicoot N. Sane Trilogy, this was inevitable. Crash Team Racing is one of the few kart racing games that can stand shoulder to shoulder with Mario Kart and even top it in some aspects. Crash Team Racing Nitro-Fueled also features tracks from the PS2 games, Nitro Kart and Tag Team Racing. Nitro-Fueled looks like it’ll be the definitive Crash racing experience and the best way to play CTR, just as the N. Sane Trilogy was for Crash 1-3.
Shenmue 3 is similar to Kingdom Hearts 3 in that the last Shenmue came out forever ago. Shenmue 2 came out in 2002, making it a whopping 17 years between 2 and 3. Today, Yakuza has filled the void Shenmue left open, but Shenmue 2 ended on a huge cliffhanger, so that story needs to be finished. Shenmue was famous for its level of detail in its world, but nowadays video game worlds are filled with a mind-boggling amount of details and secrets to uncover. Just look at Red Dead Redemption 2, for example. Hopefully Shenmue 3 will be able to capture the magic the original games had back in the very early 2000’s. It’ll be difficult, but not impossible.
Bloodstained: Ritual of the Night
Castlevania: Symphony of the Night is a masterpiece. Ask anyone who has had the pleasure of playing it and they’ll tell you the same thing. Now that Castlevania has been long forgotten by Konami, Castlevania producer Koji Igarashi has taken matters into his own hands, turning to Kickstarter to fund what he considers to be a spiritual successor to the franchise. Originally planned to release in 2017, Bloodstained was been pushed back to 2018 and now 2019. Ritual of the Night is a spiritual successor to Symphony of the Night, but there was a bonus Bloodstained game called Curse of the Moon that released last year inspired by Castlevania III, and it’s great. A lot of people are wary of Kickstarter games, and they have every right to be after disasters like Mighty No. 9, but Bloodstained is shaping up to be everything that was promised, and Curse of the Moon helps prove the developers love the franchise and know what they are doing.
It’s been five years since Animal Crossing: New Leaf released on 3DS, and it’ll probably be six when this new Animal Crossing comes out on Switch. Animal Crossing on Switch was an inevitability, it was just a matter of when. And when Isabelle got announced for Smash, Animal Crossing fans thought that was all Nintendo had to say, but it was a fake out. Animal Crossing for Switch was happening, and so soon, too. The world needs a new Animal Crossing, and everyone will be able to partake in bug catching, fishing, and home decorating sometime this year.
This is another game a long time coming. Revealed alongside the PlayStation 4 and officially announced at E3 2015, Dreams is finally coming out sometime this year (hopefully). A beta was scheduled for 2016, and then 2017, and then 2018, and Media Molecule just barely met that 2018 deadline with the beta starting for a select few on December 19 and everyone on January 8. Dreams is the follow up to LittleBigPlanet, letting players create more than just platformer levels, but entire games. Media Molecule also claims Dreams can be used to make films and comes with a complete music creation suite. There’s VR support too, but there hasn’t been much said about it. It’s strange that this game was unveiled at the PS4 reveal event and still isn’t available despite the PS4 being on its last legs, but Dreams should be out in 2019.
Gears of War 4 was a solid entry in the series, but nothing truly spectacular. This was expected, though, as it was the first game in the franchise developed by The Coalition and not Epic Games. Gears 5 seems to be taking the franchise in a different direction, giving Gears of War a much needed change of pace. It looks like it will offer a wider variety of gameplay through vehicles and different locales instead of being a standard cover based shooter.
Fire Emblem: Three Houses
Fire Emblem is back on a console for the first time since 2007. Three Houses retains the same grid based tactical gameplay as the other games but features fully 3D maps and arenas, an upgrade from the 2D backgrounds of the 3DS games. The game’s world is also fully rendered and able to be explored outside of battle, similar to Fire Emblem Echoes’s dungeons but on a larger scale.
Ori and the Will of the Wisps
Ori and the Blind Forest took the world by surprise not only with its tight platforming gameplay and metroidvania elements, but also its gorgeous presentation and graphical style. Ori and the Will of the Wisps is the sequel to the Blind Forest and looks to be more of what people loved about the first Ori. It’s breathtaking, the orchestral score is sweeping and beautiful, and the gameplay looks solid.
Marvel Ultimate Alliance 3: The Black Order
Marvel Ultimate Alliance 3 took everyone by surprise. A sequel to a Marvel series that has been dormant for a decade, and it’s published by Nintendo and developed by Team Ninja? While it may sound like someone drew those names out of a hat, Ultimate Alliance 3 is real, and it looks like it’ll deliver the same Diablo-esque combat and cooperative gameplay that is right at home on the Switch.
A fully fledged mainline Pokemon game is scheduled to come to the Switch sometime this year. While the Switch already has a Pokemon game in the form of Let’s Go Pikachu and Eevee, those aren’t the mainline games that were promised. The new games will likely be the eighth generation of Pokemon and feature a more traditional experience instead of the more beginner friendly approach of Let’s Go.
Skull and Bones
When Assassin’s Creed IV: Black Flag was released back in 2013, a lot of people liked the pirate parts of that game and didn’t really care for the assassin parts of that game. Skull and Bones is just the pirate part of Black Flag, but fleshed out into its own game. Unfortunately, players cannot leave their ships and explore islands like in Black Flag, but the naval combat and gameplay have been expanded upon and improved. The game is primarily a cooperative or single player experience but there are “uncharted waters” where PvP is available, similar to The Division’s dark zone.
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order is a Star Wars game being developed by Respawn, the studio behind the phenomenal Titanfall 2. Not much is known about this game other than that it is slated for late 2019.
Untitled Goose Game
Untitled Goose Game is the actual name of the game, not a working title. Untitled Goose Game is a stealth game, believe it or not. You play as a goose, and you are let loose to cause mischief in a small town. It sounds wonderful, and it’s out this year.
Doom 2016 is such a fantastic shooter. Nobody expected it to turn out as good as it did. It was the first game to follow Bethesda’s anti review copy policy, and people thought it was indicative of the game’s quality. It turns out the game was extraordinary and the review copy thing was unrelated. Doom Eternal is the sequel, and this one is set on Earth, just like the original Doom 2: Hell on Earth. This one has an energy sword and a grappling hook. It’s also coming to the Switch. It’ll be good.
The Outer Worlds
Obsidian Entertainment are the go to guys when it comes to RPGs. They made the incredible Fallout: New Vegas, the wonderful Star Wars KOTOR 2, and the Pillars of Eternity series. The Outer Worlds is their newest creation, a first person shooter RPG that looks like Fallout meets Borderlands. The reveal at The Game Awards was awesome and it was pretty much all everyone was talking about afterward (besides Joker being in Smash). Obsidian knows how to make a good RPG, and the Outer Worlds is one of the safest bets for 2019.
All of these great games in pretty much the first half of the year. There isn’t really anything dated for Q3 or Q4 yet, so there are still many more surprises to come. Did we miss anything big this year? Any indies we should keep on our radar? Let us know down below, and be sure to stay tuned to Circle Square games.