It’s no secret that friendly fire is an issue in Siege, with complaints about toxic team
killing dating back to the game’s launch in 2015, but a new patch introducing “reverse
friendly fire” is Ubisoft’s first attempt at solving the team killing problem.
If a player shoots their teammate, the damage will be reflected back at them.
This even applies to gadgets like Twitch’s shock drone, which is frequently
used by toxic players to harass their teammates. With the new update, any
damage that would’ve been inflicted by the drone onto an ally will be reflected
back to the drone itself.
Of course, team killing is a core aspect of Rainbow Six Siege. Being able to
accidentally injure allies in the heat of the moment is a large part of what
makes Siege’s gameplay so tense and
rewarding, so Ubisoft is allowing for some flexibility with reverse friendly
fire. The system only starts after the offending player’s first team kill in
order to allow for some accidents. After a teammate is killed, the victim can
choose to forgive their killer if they believe they were killed by accident. If
the kill is deemed accidental, the killer is not punished, but if the kill
isn’t forgiven, reverse friendly fire is activated.
Penalties are being reworked with this update as well. Prior
to this patch, team killers would be kicked from the match after a certain
number of team kills, accidental or not. Now, even if a team kill is deemed
intentional, the offending player will stay in the match with reverse friendly
fire activated. Ubisoft will continue to track team kills and issue appropriate
punishments, usually timed bans, to repeat offenders. The patch is currently
live on Siege’s test server. There is
no word on when it will be added to the main game.
Reverse friendly fire is just the first step in dealing with
Rainbow Six Siege’s rampant toxicity
problems. Ubisoft detailed a bevy of changes when it laid out the content
roadmap for the game’s fourth year, and while map reworks and new operators
were at the forefront, Ubisoft made a point to highlight the adjustments being
made to minimize toxicity. With a game as rapidly growing as Rainbow Six Siege, it’s imperative that
Ubisoft make the game as friendly and welcoming to new players as possible. So
many players are already turned off by Siege’s
very steep learning curve, a curve which grows steeper and steeper with every
new update, and the game’s well-documented toxicity only serves to scare away
prospective players and sour the experience for existing ones. Reverse friendly
fire is definitely a step in the right direction, and upcoming changes to the
ranked matchmaking system alongside other quality of life improvements prove
that Ubisoft is not planning on slowing down support or content updates for Rainbow Six Siege anytime soon.
Rainbow Six Siege
is available now for PlayStation 4, Xbox One, and PC.
Microsoft’s first-party side-scroller Cuphead is coming to Nintendo Switch next month, Nintendo announced in today’s Nindies Showcase.
The game, developed by Studio MDHR, was originally released in 2017 as an Xbox One console exclusive. While it released simultaneously on PC as an Xbox Play Anywhere title, that was the full extent of its reach until now.
Microsoft has also stated that they are working with Studio MDHR to implement Xbox Live functionality into the Nintendo Switch version of Cuphead. Now you’ll finally be able to earn achievements on the go. Cuphead is the first non-Xbox game to receive Xbox Live achivement support, but more are likely on the way with Microsoft planning to bring the service to both Switch and mobile.
Cuphead will launch on Nintendo Switch on April 18. The game will be priced at $20, and it’s already available for pre-purchase on the eShop.
Capcom’s Devil May Cry 5 is currently sitting at an 87% on Metacritic, and I don’t understand why. The game is flawed on a fundamental level, holding onto tropes from over a decade ago for no reason, especially when so many advancements in game design have been made over the past two console generations. Devil May Cry 5 is an awful video game and it’s insulting that its myriad of issues have gone unnoticed by so-called game “journalists”.
Devil May Cry 5’s problems begin to present themselves as soon as you start the game, the first issue being a complete lack of direction. Where are the objective markers? The waypoints? There isn’t even a minimap, which is a complete oversight on Capcom’s part. This is abysmal game design. How am I supposed to know what to do without a gold diamond hovering over my destination? How will I know which route to take if I don’t have a dotted line to follow?
Navigation is only the start of Devil May Cry 5’s problems. For a game so heavily centered around combat, you’d think the combat would actually be good. Unfortunately, Devil May Cry 5 drops the ball in this department as well. The game is a mindless hack and slash in which you’ll find yourself mashing the attack button until the enemies die. There is no variety, there is no skill, and there is absolutely nothing engaging. Two of the three playable characters have guns, but the lack of any sort of customization through attachments or perks alongside the completely baffling design choice of not being able to aim down sights makes Devil May Cry 5’s gunplay feel shoddy when compared to other contemporary titles like Battlefield V or Plants vs. Zombies Garden Warfare 2.
Devil May Cry 5’s combat is not only insulting in its simplicity, but also insulting in the literal sense. The game’s archaic and dated rating system keeps calling my attacks “dismal”, which discourages me from even attempting combos. I did not pay $60 to be ridiculed, Capcom. On top of that, parts of the battle theme won’t play unless you can achieve high style rankings during combat. This sort of elitist game design hurts Devil May Cry 5 in the long run, restricting the soundtrack to the same repetitive drivel throughout the entirety of the game’s campaign. Arbitrarily gating things off and rewarding more skilled players creates an artificial barrier within the community, and this game would benefit infinitely from a paid easy combo system ala the ingenious easy fatality tokens in Mortal Kombat X.
Multiple weapon types are supplied in an attempt to break up the monotony, but they ultimately fail to spice things up due to their poor implementation. Nero’s devil breakers, for example, cannot be freely cycled between. Not only that, but they can also be broken. Without any kind of crafting system to repair or modify these disposable weapons, the devil breaker system feels contrived and poorly thought out. Considering the Tomb Raider reboot had crafting all the way back in 2013, it’s downright unacceptable for Devil May Cry 5 to launch without crafting 6 years later.
The game is also incredibly linear. There’s no open world, not even a social hub or anything, and the majority of the levels feel like hallways. Player choice is completely ignored in favor of an old-fashioned predetermined plot. I really wish there were dialogue options in the cutscenes so I could make my Dante feel different from everyone else’s Dante. A story with a defined beginning, middle, and end is a relic of a bygone era, and it feels like something straight out of an antiquated 2001 video game like Metal Gear Solid 2 or Max Payne.
Fans of the series will be exceptionally disappointed with the changes made to the Devil May Cry lore as well. Dante has white hair again, which totally ignores the changes made to his character in 2013’s DmC: Devil May Cry. Stomping all over continuity only serves to further scramble the franchise’s already confusing timeline, and for little to no purpose. Again, if there was a choice between hairstyles when playing as Dante (or even a wholly customizable protagonist, which should be a given in 2019) then maybe this would work, but in its current iteration it doesn’t feel earned.
The story isn’t the only thing that lacks any sort of choice or interactivity, either. The progression system is also very restricting. Devil May Cry 5 forgoes skill trees in favor of an old-school upgrade system in which you spend red orbs, the game’s currency, to upgrade abilities for different weapons. While this works in theory, in practice it only succeeds in annihilating any semblance of build diversity and taking freedom away from players. If players could specialize in ranged combat or stealth and be free to engage enemy encampments in their own way, it’d vastly improve the experience.
A weak story and campaign could be saved by a fulfilling endgame, but Devil May Cry 5’s endgame is anemic in comparison to its competition. The developers just expect players to repeat the campaign on a higher difficulty or aim for higher rankings on missions. Sadly, Devil May Cry 5 doesn’t have any challenging content to work toward or gear up for either. This is a full $60 game without a raid. Of course, Capcom hasn’t unveiled the 2019 roadmap for the game, but launching in a state this content light is a mistake, and the game will bleed players until new content is released.
Devil May Cry 5 has moments where it shines, but these are few and far between, absolutely overshadowed by the assortment of flaws. Sometimes revivals of classic franchises work out, just look at Mega Man 11. Other times, however, it’s best to let the classics remain just that: classics. Maybe there’s a reason it’s been 11 years since DMC 4. Unfortunately, Devil May Cry 5 has a ridiculously small amount of content that is almost never compelling in any way. Its desire to hang on to what made the originals so great ultimately drags down the final product in the end, resulting in a game that feels straight out of the early 2000’s.
(In case you couldn’t tell, this is 100% satire. Please play Devil May Cry 5.)
The Division 2 has the majority of the features added to the original game over its three year lifespan available at launch, making it one of the most content-rich looter shooters on the market. There’s a lot to take in and a lot to learn, so we’re here to give you some pointers to aid you in your fight to take back D.C.
Check everywhere for loot
The Division 2 isn’t stingy when it comes to loot drops. It’s quite the opposite, actually. D.C. isn’t only littered with trash, but also loot. A good chunk of the crates, backpacks, and bags you come across can be searched for weapons and resources. Make sure to check alleyways and garages for any tucked way caches, and shoot any locks standing between you and a chest. Even if you only get resources like food or water, it adds up.
Do your projects
Settlements like the Theater, which you encounter very early in the game, provide you with optional projects. These projects require you to donate a mixture of gear and resources in order to improve the settlement. The rewards are incredibly useful, ranging from XP to blueprints to bounties. Be sure to hang onto spare weapons and armor just in case you need to donate them. Junk items can be donated, too, so see your projects officer before dismantling any unwanted pieces of gear.
Weapon skins can only be applied to certain rarities
Being a game centered around loot, it’s only natural you’d want to customize your gear to better suit your style. Unfortunately, weapon skins cannot be applied to white and green rarity guns. The same goes for armor and dyes. Only blue gear and above can be personalized, so those of you with special skins from pre-orders or the Ubisoft Club will have to wait a while. Once you’ve acquired a blue item, you can personalize it in the mod menu.
Optimize your perk selection
There are a vast array of perks to choose from in The Division 2, but there’s only so much SHD Tech to spend in the opening hours. Your first batch of SHD Tech should go directly into the Accolade perks, which provide you with more XP for headshots, killing multiple enemies at the same time, destroying weakpoints, and the like. This will speed up your progression and earn you field proficiency caches at a faster rate. After unlocking the Accolade perks, unlock the Field Proficiency Cache perk, which gives you a 50% chance to receive a bonus item when opening a Field Proficiency Cache. Lastly, make sure to pick up the Deconstruction perks, which give you extra materials when deconstructing gear. After investing in these three perks, spend your SHD Tech however you like, but we recommend upping your inventory space and unlocking attachments.
Reload during cover transitions
Enemies in The Division 2 take more than a couple bullets to go down, so you’ll find yourself reloading quite often. It’s not hard to find yourself in a bad spot, out of ammo and being rushed down by a melee enemy. You can reload your weapon while transitioning from cover to cover, so be sure to top off your ammo count while you move to a more strategic location. A full magazine and ideal positioning can mean the difference between life or death in The Division 2, so why not cover all your bases at the same time?
The Division 2 is available now for PlayStation 4, Xbox One, and PC.
Anthem players are taking a week off from the game in order to voice their concerns about the game’s changes to loot.
A recent patch making multiple changes and adjustments went live two days ago on March 9. This patch changed respawn times for certain events. Other issues were fixed too, like the game crashing multiple PlayStation 4 systems as well as problems with the way the game scales weapon damage.
The other big change this patch made was the removal of common and uncommon drops from level 30 loot pools. While this sounds great in theory, in practice it’s a little more complicated. BioWare removed commons and uncommons but did not increase the rate at which rare, epic, masterwork, and legendary items drop, making Anthem’s endgame loot payout feel a lot less satisfying than before, and the playerbase is not happy.
What makes this worse is the so-called “11 Hour Bug”, which caused fantastic loot to drop in droves just prior to the most recent patch being released. Reddit user -Supp0rt- came out of a stronghold with a whopping 10 masterwork items, meanwhile players are struggling to find even one post-patch.
To combat the changes to the loot and call for more liberal payouts of cool gear, Reddit user Afinda made a post on the game’s subreddit asking players to boycott the game from March 11-March 15. “Time Invested Vs. Reward is a complete Joke at this point,” says Afinda. “You want to make a point once and for all? Well, what could hurt a game that has Real Money transactions for cosmetics (lol, yeah there are nearly none I know) or is a live service more than anything? Player Numbers.”
Afinda’s cause has quickly picked up steam, with the original post currently sitting at 11.1k upvotes. “Jokes on you. I stopped playing last week,” wrote a user who goes by Zomgrofll in the comments. They’re not alone, either. Several commenters have said they’ve already stopped playing Anthem, while others are still hoping for Anthem to improve. A number of people have said they’re switching to The Division 2, which launches this week.
Neither EA nor BioWare have issued a statement regarding the boycott, but BioWare’s head of live service Chad Roberston tweeted Saturday night acknowledging community feedback.
“We appreciate all the feedback from the community on the game. We love the passion and share it,” he tweeted. “We’re not yet fully happy with the game’s loot behavior either.”
A post on the Anthem subreddit sums up the players’ response to this perfectly. “Bioware, you don’t need to be happy with the loot. The players do.”
The comments were quick to express their disappointment and disbelief. “I really hope this doesn’t happen,” wrote one user. “They better not add battle royale in the next game,” wrote another. The thread only amassed 14 comments in total, and then, silence.
Nothing was heard about this supposed Titanfall battle royale until one month ago, when rumors began circulating about a Titanfall battle royale game called Apex Legends. Rumors said the game would be revealed and then launch shortly after on PS4, Xbox One, and PC. We all know how things went from there.
Now Apex Legends has recently hit 50 million players, and the leak from last year resurfaced on the game’s subreddit to much amusement. Respawn’s community manager even chimed in in the comments. “Haha I remember this!” he wrote. “It was a relief to see folks blow it off and I was thinking, ‘well, he’ll be able to say I was right when next year comes along.'”
In an interview with Eurogamer, Apex Legends Lead Producer Drew McCory spoke about the game’s surprise release. “We’re doing a free to play game, with essentially loot boxes, after we were bought by EA, and it’s not Titanfall 3. It’s the perfect recipe for a marketing plan to go awry, so why have that – let’s just ship the game and let players play.” A lot of Apex Legends’s success can be attributed to its surprise release. There was no marketing campaign, no build up, the game just dropped and people started playing it
Maybe its for the best last year’s leak never caught on.
Originally reported last year, Microsoft has been working on a version of the Xbox One without a disc drive.
Now, according to a report by Windows Central, it looks like the all-digital console is nearly upon us. The “Xbox One S All-Digital Edition” is set to launch in May, with pre-orders beginning next month, and it will be the first Xbox console to launch without a disc drive. The price is currently unknown, but rumors from last November priced the console at around $200.
The console looks like it’ll focus primarily on Xbox Game Pass and the upcoming Project xCloud streaming service. Microsoft has been heavily pushing Game Pass since its launch, even going so far as to put all their first party titles, like the recent Crackdown 3, on the service as soon as they launch, and an all-digital Xbox is a perfect fit for those who use Game Pass for the bulk of their games.
Microsoft is no stranger to having multiple tiers of the same console, starting with the Xbox One S and Xbox One X this generation and continuing into the next generation with Xbox Anaconda and Xbox Lockhart. Microsoft’s recent strategy has been to spread the Xbox brand to as many devices as possible in order to make Xbox less of a specific piece of hardware and more of a platform. The Xbox One family of devices continues to grow, Microsoft first party titles are becoming more and more frequent on PC, and Xbox Live is spreading to non-Xbox devices.
Project xCloud looks to broaden the Xbox platform even further, streaming Xbox games to not only consoles (like this all-digital Xbox One) and PC, but also mobile phones and tablets. For example, the xCloud trailer (which you can check out below), shows Forza Horizon 4 running on an Android phone and Halo 5 being played on a tablet with touch controls.
Choice has been the focal point of Microsoft’s recent decisions for Xbox, and multiple devices are just the beginning. The release of an all-digital Xbox One would make three Xbox One devices available to gamers, all playing the same games, just in different ways. As services like Game Pass continue to evolve, and as streaming continues to become a more and more viable way to engage with games, a multitude of options will make themselves available to gamers whether it be the device they play on or the way they get their games.
Regardless, the all-digital Xbox One rumors are still just rumors, so take them with a grain of salt. If you’re more interested in Microsoft’s next gen offerings, then check out more about Xbox Anaconda and Lockhart here.