Donut County Review

A group of friends huddles around a campfire 999 feet underground. Trash and fragments of buildings scatter the surrounding area. There’s also a raccoon. Welcome to Donut County.

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Donut County is a lot like 2004’s Katamari Damacy, albeit with a hole instead of, well, a katamari. You move the hole under things, and things fall in. That’s the core gameplay loop, and although it may not seem like much, but it’s an absolute delight. Not only is the gameplay satisfying, but it’s wrapped up in an interesting and funny narrative with witty, fast paced dialogue and a cute polygonal art style.

The hole is a simple mechanic, but Donut County builds and expands upon it masterfully. In the beginning, you’ll just be moving a hole around, but soon enough you’ll be swallowing snakes to hit switches or finding a frog to catch flies. The game has puzzle elements, but you won’t be scratching your head in confusion or staring at the screen hoping for a stroke of genius. The Witness this is not. This, in combination with the game’s fantastic soundtrack, creates a surprisingly zen experience.


What surprised me most about Donut County was its narrative. Ever since the raccoons showed up to town and took over the donut shop, holes have been popping up everywhere, and people have started to go missing. The game’s story is centered around each resident of Donut County detailing their experience with the holes, followed by the player playing their respective level. While the residents of Donut County are funny and interesting, the real heart of Donut County’s narrative is the friendship between the game’s two main characters: BK and Mira. The back and forth between these two never fails to be entertaining, and the heckling from Donut County’s citizens made me grin ear to ear during some of the cutscenes. Sometimes you can see characters sending text messages to one another at the beginning of certain levels, and there’s something incredibly charming about BK and Mira’s texting mannerisms. You can also choose to send a duck emoji that quacks, and you’ll receive one or two in return. I enjoyed this feature more than I should have.


I really enjoyed seeing the new scenarios Donut County presented me with, but just when things were starting to get really good, the game was over. I finished Donut County in a little under two hours, and as the credits rolled, I was dying for more. I would have loved some challenge levels or just a couple more story levels. The point is, Donut County left me wanting more.

Donut County is the perfect game for this time of year. It’s a lovely breath of fresh air before the densely packed AAA season, and it’s a damn good one at that. I just wish there was more of it.

Final Score: 8.5

What’s With This Giant Cube in Fortnite?

Epic is being weird again.

Yesterday, lightning started striking cacti in the desert section of the map. Players reported these strikes happening at regular intervals, but the lightning kept coming faster and faster. One huge final bolt of lightning hit, and it left something.


This is now the latest piece in the puzzle that is Fortnite’s season by season narrative. The purple cube is located just outside of Paradise Palms. Nobody knows what it is or what it’s for or who sent it, but Fortnite players have discovered one key trait the cube seems to possess: it’s bouncy.

Like usual, this event will only get more complicated as the season comes to an end, but until then you can go see the cube yourself. Just be sure to thank the bus driver on your way down.

Be Sure to Thank Your Battle Bus Driver Today in Fortnite

Epic just added a groundbreaking feature which is sure to shake up the battle royale landscape. You can now thank your bus driver in Fortnite Battle Royale.

A popular petition entitled “Add the ability to thank the bus driver before jumping out of the battle bus in Fortnite” has now become a reality. All you need to do is press down on the d-pad on console or the B key on PC to show your gratitude.


Now this is quality content.

Fortnite is Getting A Competitive Mode

Epic Games dropped some big news on us in this month’s State of Development post.

“We are aware of a strong desire from competitive players for more opportunities to compete directly against one another within the same match. Development recently began for a robust competition system which will allow for all players to compete with one another and be recognized for their accomplishments.”

Most people are expecting some kind of ranked play similar to other games’ competitive modes, with divisions like bronze, silver, etc. The exact details of the mode aren’t available yet, but Epic stated it would be looking at the Summer Skirmish as a blueprint.

“Our weekly Fortnite Summer Skirmish events have proven invaluable as a testing ground, providing a high-stakes environment for some of the best players in the world to showcase their skills. We have learned a lot from experiments with scoring schemes and formats, attempting to find the best balance between simplicity, entertainment, server performance and competitive integrity.”

On top of competitive news, Epic also announced other changes coming soon to the game, like custom control mapping, slight changes to the pump shotgun’s equip time, and higher resolutions on PS4 Pro. Input-based matchmaking is also being implemented, causing many console players to let out a sigh of relief. If anyone in a Fortnite squad is using a keyboard and mouse, the squad will be matched with PC players. This was especially an issue on PS4, where keyboard and mouse are officially supported, and players who have these peripherals had a distinct advantage over those who don’t.

Fortnite’s competitive mode is slated for this fall.

There Won’t Be A New Assassin’s Creed in 2019

In some of the more notable news to come out of Gamescom this year, Ubisoft’s annualized franchise will not see an entry next year. In an interview with GameSpot, CEO Yves Guillemot said the company would support this year’s Assassin’s Creed Odyssey with post launch content rather than release an entirely new game in the series. “On Assassin’s, we had a game [in 2017] and we have one this year, but we are not going to have a full-fledged Assassin’s next year,” said Guillemot. Guillemot also further clarified that there will not be a smaller title or spin-off next year, either.


The gap year the series took in 2016 following the negatively received Assassin’s Creed Unity and the lukewarm reception to Assassin’s Creed Syndicate proved to be beneficial for the series, resulting in the very highly praised Origins, which breathed new life into the series. According to Guillemot, the time off the series took “gave the team the possibility to really bring what they wanted to. The community has been responding very well to it and when I see what we are bringing with Odyssey I know that the community that got back in with Origins will be amazed”. Assassin’s Creed Origins was liked by fans, and it received numerous content updates like the Discovery Tour, The Hidden Ones, and Curse of the Pharaohs. If Odyssey gets the same post launch treatment as Origins, it’s safe to say fans will be satisfied.


Assassin’s Creed Odyssey launches on October 5 for PlayStation 4, Xbox One, and PC.