Since its release last week, players have been flying through the world of Anthem, shooting and looting to their hearts’ content. However, those playing on higher difficulties have expressed concerns about the way the game handles its loot drops and and weapon inscriptions, and now BioWare has given an official response saying that changes are coming to the loot system.
Lead Producer Ben Irvo described the upcoming tweaks in an official Reddit post. Items in Anthem have inscriptions, perks that provide small buffs to abilities and weapons, like increasing assault rifle damage by 5%. After the update, weapons won’t have inscriptions that apply to other weapon types, so players won’t get an assault rifle that increases sniper rifle ammo or anything like that. Now it’ll either have an inscription that benefits whatever weapon type it is or it’ll have a javelin wide benefit, like increased lightning damage. These changes aren’t retroactive, so they’ll only apply to newly obtained items post-patch, not everything sitting in players’ vaults.
Anthem is a loot based game, so progression from common white gear up to orange and yellow masterworks and legendaries is a critical part of the experience. This update is going to remove common and uncommon (white and green) loot from the drop table if players are at level 30, so now endgame players will see nothing below a blue rarity.
Crafting is also getting some much needed changes. Crafting a masterwork weapon will now only require 15 masterwork embers instead of 25. Ideally, players want their masterwork weapons to have the best possible inscriptions in order to maximize their power, so once they acquire a masterwork weapon and get the blueprint for it, they’d repeatedly craft it until they got the perfect roll. Lowering the resources required (in addition to the changes to inscriptions) should make it easier on players trying to get the best variation of a weapon.
In addition to the loot overhaul, BioWare also released patch notes for the update that went live this morning, which you can check out here. Some bugs were fixed, like being able to reopen chests in strongholds and resetting the Swarm Tyrant boss encounter by exiting to the main menu and rejoining, but the highlight of the patch is the change to the tethering system, giving players some more time to catch up to their squad before seeing a countdown timer.
For more on Anthem, check out our review of the game and take a look at the 90-day roadmap laid out for updates. Have you been playing a lot of Anthem? What are your thoughts about these changes? Be sure to let us know down below, and follow us on Twitter for quick and easy updates.